Time is... well, Time
AI saves time, even if it's 50/50. How I used it to build 3D miniatures for Weezards.
The dungeon crawler your family has been waiting for.
A cooperative adventure for 1–4 players (ages 7+). The Barrier is crumbling. Magic returns to a world scarred by war. Your legend begins now.
Once, the human kingdom flourished under the wise rule of House Aequitas. They shared the land with those who had come before them: Elves who kept the forests and the secrets they held, Dwarves who forged wonders deep inside the mountains, Halflings who sought balance in all things, and the Nordvolk who guarded the ancient spirit roads that crossed the realms. For centuries, it grew rich in magic, innovation and prosperity.
But some noble houses wanted more and so they turned to forbidden magic, abducting Wildlings to twist their bodies and souls through dark rituals to serve as weapons and slaves. In righteous fury and revenge, the Wildlings rose against the kingdom and ignited the Second Wildling War. But while the kingdom ultimately won, the King of House Aequitas fell in the final battle and the blame and power struggle that followed proved far more dangerous than any Wildling.
It would have dragged the whole of the continent into the fire, if not for one hero: the Queen.
She sacrificed her soul in an ancient ritual and raised a magical Barrier, sealing away the human kingdom and its sinister noble houses with their experiments. Not a shield but a prison, built to protect everyone else from what humanity had become.
For two hundred and ten years the realms lived in imbalance while magic and war slowly became a distant memory. The Scar Zones, vast regions of twisted, monster-haunted ruins born of chaos and uncontrolled magic, were sealed behind the Barrier. The human kingdom was gone. History became legend. Legend became myth.
But now, the Barrier weakens. Magic seeps back into the wounds of the world. And somewhere a forgotten bloodline stirs, waiting to be found.
This is where your story begins.
Fully cooperative. Win together, lose together. No player left alone.
Designed for families. Deep enough for veterans. Welcoming for newcomers.
Start simple, add complexity as your group grows. The game scales with you.
A connected story across missions. Restore the balance of the realms.
Choose your race, unlock your magic and forge your own legend.
Build the dungeon tile by tile with Mission Cards. Every room is a secret until entered. Monsters act on their own Initiative Cards, each one unique, each one dangerous in its own way.
No two expeditions are ever the same. The secrets behind the Barrier await. Will you restore the balance and will the world remember if you did?
The gates are not yet open.
Weezards is being forged in the fires of creation. Leave your name upon the scroll and we shall send word when the Barrier falls and the gates open wide.
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